Final Update for Now
This is a big update, I've added in a lot of the systems that I wanted to, and I polished and bug fixed what I could find.
The code is a bit messy but I could refactor it to be more extensible fairly easily.
The structure of the systems is all there and I could use what I have to create content for multiple levels for a more fully fleshed-out game.
I had plans for about 10 levels filled with more unique weapons and enemies that would have unique attack patterns.
But It is unlikely that I will because I'm running low on free-time and have a new project to do.
Changelog 0.3A:
- fixed some sounds in main menu
- added moving hand animation when starting game
- Added training level
- Added Level 3 (Uncomplete):
- Added Bridge with shops
- Fruit Shop
- Fish Shop
- Mechanic shop with weapons
- Added Estoc
- Added Flying Dutchman
- Added Dragon Slayer
- Added weapon momentum for certain weapons
- Added continuous charging for certain weapons
- Added boat
- Added in-game dialog
- Added note items
- Added consumable healing items
- Added glowing effect on weapons
- Inventory UI redone
- Fixed slaughter sword bugs and changed projectile
- Added slaughter sword to level 2
- Start the game now with all levels unlocked
- Added gun minigame cutscene
- Changed controls so that only one jump command is assignable to reduce conflicts.
Files
Get BEYOND
BEYOND
Struggle, fight with your own hands! Decide how to swing your sword, parry projectiles, and precisely aim magic spells.
Status | In development |
Author | Awasete |
Genre | Action, Adventure, Platformer |
Tags | 2D, Atmospheric, Dark, Difficult, Fantasy, Pixel Art, Singleplayer |
Languages | English |
More posts
- small bug fixMay 08, 2023
- small changesApr 25, 2023
- Small Visual AdditionsApr 24, 2023
- Small Gameplay ChangeApr 09, 2023
- rebalance, fix small bugApr 09, 2023
- Slight ChangeApr 08, 2023
- Big Polish UpdateApr 08, 2023
- Bugfixes and more polish to UIMar 25, 2023
- New UI visuals, backend featuresMar 22, 2023
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