Experimental Hit Detection
BEYOND » Devlog
The alternate version of Beyond 0.1i uses a capsule casting system to double check if your weapon has phased through an enemy. It improves hit detection for fast moving swings but it also causes there to be a double explosion on hits sometimes. Trying to fix the remaining issues with it.
Files
Beyond 0.1i.zip 37 MB
Oct 29, 2022
Beyond 0.1i - Experimental Hit Detection.zip 37 MB
Oct 31, 2022
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BEYOND
Struggle, fight with your own hands! Decide how to swing your sword, parry projectiles, and precisely aim magic spells.
Status | In development |
Author | Awasete |
Genre | Action, Adventure, Platformer |
Tags | 2D, Atmospheric, Dark, Difficult, Fantasy, Pixel Art, Singleplayer |
Languages | English |
More posts
- small bug fixMay 08, 2023
- Final Update for NowMay 08, 2023
- small changesApr 25, 2023
- Small Visual AdditionsApr 24, 2023
- Small Gameplay ChangeApr 09, 2023
- rebalance, fix small bugApr 09, 2023
- Slight ChangeApr 08, 2023
- Big Polish UpdateApr 08, 2023
- Bugfixes and more polish to UIMar 25, 2023
- New UI visuals, backend featuresMar 22, 2023
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